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Welcome#


Rise of Dissent is a work-in-progress tabletop RPG, an attempt at simulating the effects of emotional strain in a fictional setting. Characters are thrown into a harsh environment, working towards achieving a group task (usually assigned by a powerful entity, like a guild or a ruler), while also trying to stay cool and advance their own personal goals. These dynamics shape their actions, decisions and reactions to the challenges they face.

Gameplay#

This game combines elements of Blades in the Dark, Masks, and D&D, with a strong emphasis on world exploration and adventuring. It focuses less on dungeons or battles though, and more on turning ordinary situations into compelling objectives (with players having to manage their character’s emotions). Action resolution combines two abilities, incorporates narrative risk (or positioning) and a push your luck mechanic. Gameplay also tries to keep its crunch and statistics to a minimum, focusing heavily on progress clock to streamline the GM’s experience.

Read the rules in PDF format.

Full list of inspirations can be found in the Credits section.

Setting#

Lore and worldbuilding are not available yet. But in the long run I want this project to focus on conflicts between factions and explore themes like radicalisation or colonialism. The mechanics can be adapted into any setting though, so feel free to use them as you like.

Anyway, thanks a lot for your time and see you around!#


News#


Influence update#

21/04/2026#

After a long hiatus, I’m proud to announce the introduction of Context Modifiers and the first iteration of the Influence System (along with major tweaks to existing base mechanics). I plan to develop these further in the near future, but for now, this is what’s available.

What’s next?#

  • Additional Influence mechanics : resisting influence, character disposition and more. Most of it is already written, I just need to wrap it up.

  • Character sheet drafts.

  • Combat mechanics : this has been harder to figure out than expected, but I think I’ve got an idea on how it could work.

  • Early playtest module : I will almost certainly be adapting Roadwarden.


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