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Character Setup#


When creating a new character, a player must pick two proficient and four crippled Abilities for them. This choice should be based on the character’s Archetypes:

ArchetypeProficient AbilitiesCrippled Abilities
ChampionMay pick up to two physical Abilities.Cannot pick more than one physical Ability.
IconMay pick up to two social Abilities.Cannot pick more than one social Ability.
GeniusMay pick up to two intellectual Abilities.Cannot pick more than one intellectual Ability.
SageMay pick up to two spiritual Abilities.Cannot pick more than one spiritual Ability.

These limitations take into account dual domain Abilities.

All remaining Abilities are considered standard. Once done, the player sets all of their character’s Dice Classes:

Proficient AbilityStandard AbilityCrippled Ability
Dice Classd8d6d4

Total Health#

Each character possesses a maximum Health value, representing their capacity to withstand physical harm. This number is dependent on the character’s endurance, strength and agility. This is how it’s calculated (starting at 0):

Dice ClassEnduranceStrengthAgility
d4total Health +5total Health +2total Health +1
d6total Health +6total Health +3total Health +2
d8total Health +7total Health +4total Health +3
d10total Health +8total Health +5total Health +4
d12total Health +9total Health +6total Health +5

For example, a character with d8 endurance, d6 strength and d4 agility has a maximum Health of 11. A character with d4 endurance, d4 strength and d6 agility has a maximum Health of 9 etc…

Emotion Thresholds#

Emotions represent a characters’ general feelings, influencing their behavior and responses to adversity. Each Emotion has a threshold, which determines how much strain it can hold. This is how the value is calculated:

  • First, Emotions are assigned with an Ability and an Archetype:
EmotionAbilityArchetype
AngerHumilityChampion
FearComposureIcon
SadnessComposureGenius
GuiltInsightSage
  • Then, based on the Emotion Ability’s Dice Class (and if the player picked the relevant Archetype or not), a threshold is assessed:
Dice ClassWithout ArchetypeWith Archetype
d4Threshold = 2Threshold = 2
d6Threshold = 3Threshold = 2
d8Threshold = 4Threshold = 3
d10Threshold = 5Threshold = 3
d12Threshold = 6Threshold = 4

For example, an icon/sage character with d8 insight, d6 humility, and d6 composure has the following thresholds: anger 3, fear 2, sadness 3 and guilt 3.

Character Development#

During a game, Abilities may advance their Dice Class and Archetypes may change. Once a scenario is over, players should re-calibrate their total Health and Emotion thresholds to reflect these changes (if any).

Template Characters#

Here is a list of ready-made characters to use in a game if needed:

Lucian#

This character made his mark as a healer in a local monastery. The moment he faced his first case of grey fever, he found a calling: to study the disease and discover a cure. What began as a side project has since become an obsession, leading him into alchemy labs, dusty libraries and plague-riddled villages.

ArchetypesGenius & Sage
DrivesSolution, Care
StatementThis character is a dedicated healer and keen researcher, relentlessly pursuing cures for unfamiliar illnesses.
QuestI want to develop a treatment for the grey fever.
CategoryAbilitiesDice Class
Proficientknowledge, humilityd8
Standarddexterity, ingenuity, reasoning, insight, composure, enduranced6
Crippledstrength, agility, charm, speechd4
HealthAngerFearSadnessGuilt
94322

Morwen#

Raised in the streets of Nerothar, this character quickly became a criminal operative driven by dreams of wealth. Her life took a turn when a guard patrol killed some of her business associates. Now, she’s sworn to see the captain responsible for the onslaught dead or left to rot in his own prison.

ArchetypesChampion & Icon
DrivesWealth, Revenge
StatementThis character is a cunning criminal forged in the gutters, thriving for riches while hunting those who cross her path.
QuestI want to even the score on the city captain who killed my partners.
CategoryAbilitiesDice Class
Proficientdexterity, speechd8
Standardstrength, agility, charm, ingenuity, reasoning, insightd6
Crippledknowledge, endurance, humility, composured4
HealthAngerFearSadnessGuilt
102223

Kael#

This character made his mark on the battlefield. While working as a scavenger for a mercenary company, he envisioned raising a force of war golems that would answer only to him. After learning to restore them, he now plans to start his own mercenary business using whatever broken automatons he can find.

ArchetypesChampion & Genius
DrivesAuthority, Production
StatementThis character is an experienced battlefield technician, seeking to build something to rise above his current status.
QuestI want to restore scrapped war golems to build my own mercenary force.
CategoryAbilitiesDice Class
Proficientreasoning, enduranced8
Standardstrength, dexterity, speech, knowledge, insight, composured6
Crippledagility, charm, ingenuity, humilityd4
HealthAngerFearSadnessGuilt
112323